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3.1.53 HorizontalBracket
HorizontalBracket objects are created by: Horizontal_bracket_engraver.
Standard settings:
bracket-flare
(pair of numbers): '(0.5 . 0.5)A pair of numbers specifying how much edges of brackets should slant outward. Value
0.0
means straight edges.connect-to-neighbor
(pair):
ly:tuplet-bracket::calc-connect-to-neighbors
Pair of booleans, indicating whether this grob looks as a continued break.
direction
(direction):
-1
If
side-axis
is0
(orX
), then this property determines whether the object is placedLEFT
,CENTER
orRIGHT
with respect to the other object. Otherwise, it determines whether the object is placedUP
,CENTER
orDOWN
. Numerical values may also be used:UP
=1
,DOWN
=-1
,LEFT
=-1
,RIGHT
=1
,CENTER
=0
.padding
(dimension, in staff space):
0.2
Add this much extra space between objects that are next to each other.
side-axis
(number):
1
If the value is
X
(or equivalently0
), the object is placed horizontally next to the other object. If the value isY
or1
, it is placed vertically.staff-padding
(dimension, in staff space):
0.2
Maintain this much space between reference points and the staff. Its effect is to align objects of differing sizes (like the dynamics p and f) on their baselines.
stencil
(stencil):
ly:horizontal-bracket::print
The symbol to print.
thickness
(number):
1.0
For grobs made up of lines, this is the thickness of the line. For slurs and ties, this is the distance between the two arcs of the curve’s outline at its thickest point, not counting the diameter of the virtual “pen” that draws the arcs. This property is expressed as a multiple of the current staff-line thickness (i.e. the visual output is influenced by changes to
Staff.StaffSymbol.thickness
).Y-offset
(number):
#<unpure-pure-container #<primitive-procedure ly:side-position-interface::y-aligned-side> #<primitive-procedure ly:side-position-interface::pure-y-aligned-side> >
The vertical amount that this object is moved relative to its Y-parent.
This object supports the following interface(s): grob-interface, horizontal-bracket-interface, line-interface, outside-staff-interface, side-position-interface and spanner-interface.
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