[ << Tweaking output ] | [Top][Contents][Index][ ? ] | [ Templates >> ] | ||
[ < Objects and interfaces ] | [ Up : Tweaking basics ] | [ Tweaking methods > ] |
4.1.3 Naming conventions of objects and properties
We met some object naming conventions previously, in Contexts and engravers. Here for reference is a list of the most common object and property types together with the conventions for naming them and a couple of examples of some real names. We have used ‘A’ to stand for any capitalized alphabetic character and ‘aaa’ to stand for any number of lower-case alphabetic characters. Other characters are used verbatim.
Object/property type | Naming convention | Examples |
---|---|---|
Contexts | Aaaa or AaaaAaaaAaaa | Staff, GrandStaff |
Layout Objects | Aaaa or AaaaAaaaAaaa | Slur, NoteHead |
Engravers | Aaaa_aaa_engraver | Clef_engraver, Note_heads_engraver |
Interfaces | aaa-aaa-interface | grob-interface, break-aligned-interface |
Context Properties | aaa or aaaAaaaAaaa | alignAboveContext, skipBars |
Layout Object Properties | aaa or aaa-aaa-aaa | direction, beam-thickness |
As we shall see shortly, the properties of different types of object are modified by different commands, so it is useful to be able to recognize the types of objects and properties from their names.
See also
Notation Reference: Modifying properties.
[ << Tweaking output ] | [Top][Contents][Index][ ? ] | [ Templates >> ] | ||
[ < Objects and interfaces ] | [ Up : Tweaking basics ] | [ Tweaking methods > ] |
其他语言:català, česky, deutsch, español, français, italiano, 日本語, nederlands。
About automatic language selection.